Ninja
This guide will be going in the order of: Weapon rolls/Crystals and etchings, Chest rolls/Crystals and etchings, Boot rolls and etchings, Glove rolls and etchings, Belt rolls and etchings, CRIT FACTOR, Ring and Earring rolls/crystals and etchings, Necklace rolls and etchings, Brooch rolls and etchings, Circlet, Bahaar mask, STIGMAS, GLYPHS, non stigma based rotation (both inner harmony and regular), cdr rotations has been added below the other rotations, and lastly any other shit I think of or noticed that I missed will be added in below later on.
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Weapon rolls:
– 7.2% cdr OR 9.3% dmg to enrage (top roll)
– 7.2% cdr (bottom 4)
– 9.3% dmg to enraged enemies
– 6.9% dmg from behind
– 6% dmg
You can swap the top roll depending on fight length and group composition as well as which stigmas you have. If you’re running with a Lancer tank the best thing to do is to adjust based on what their Arush cd is. If not running with a Lancer tank change it’s based on fight length which usually means less than 1min you want 9.3% dmg to enrage, longer than 1min you want the cdr. **If the fight is less than 30s swap out the cdr roll on the bottom 4 rolls for a 0.3 crit power roll and reduce ur crit factor to ~+320 (since Brooch and healer buffs will bring u above 400 during a fight that’s less than 30s maximizing burn output is far better than running the usual +380.)**
Weapon Crystals:
– Bitter
– Savage
– Focused
– Forceful
Weapon etching:
– Energetic
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Chest rolls:
– Generate 2% chi when Jagged path hits
– Decrease dmg by 6%
– Decrease dmg by 6.9% from frontal hits
– Decrease dmg by 10% from enraged
– Increase HP by 8%
The top roll is chi generation in order to make the inner harmony rotation way more consistent.
Chest Crystals:
– 4 Hardy Crystals
If possible you want 1 glisteningly hardy dyad and 3 brutally hardy dyads
Chest etching:
– pumped
If you can’t get a pumped chest etching you can instead use a keen but it will result in lower overall max Stat cap. Keen only gives 22 cf (26 at t5) while pumped gives 12 power (16 at t5). **KEEN IS PREFERABLE IF YOU’RE DOING ENDGAME DUNGEONS LIKE CSHM SINCE THE CRIT FACTOR REQUIREMENTS ARE EXTREMELY HIGH**
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Boot rolls:
– Increase endurance by 4
– Increase movement speed by 6%
– Decrease slows by 24%
If you have mana issues you can swap out the decreased slows for 2% mp per 5s
Boot etching:
– Pumped
Refer to chest etching notes.
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Glove rolls:
– Increase power by 5
– Increase Crit Factor by 9
– Increase attack speed by 2.25%
Glove etching:
– Energetic
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Belt rolls:
– Increase power by 3
– Increase Crit factor by 6
Belt etching:
– Keen
If you don’t plan on running top tier endgame content you can instead put in a pumped etching but I don’t recommend it since the crit requirements for CS and RRK are so high. ***This applies to all jewelry etchings as well.***
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CRIT FACTOR (green number after healer and food buffs are applied):
– most dngs +370, (CS and RRK +450~500)
Crit Factor changes based on what dungeon you’re doing (crit resist differs boss to boss). New dungeons have been getting higher crit resist but they could change it in the future. To account for all possibilities I recommend making a full set of keen jewelry as well as a full set of pumped jewelry (1 full set means 2 rings, 2 earrings and 1 Necklace)
***if you don’t wanna make extra jewelry pieces then make a full keen set and 1 pumped necklace and 1 pumped earring at the very least to account for swapping between mystic and priest healers***
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Ring rolls:
– 4 Power
– 4 Crit Factor
Ring etchings:
– Keen
Earring rolls:
– 4% HP
– 4 Endurance (swap for 15% poison dmg redux if ur doing CS)
Earring etchings:
– Keen
Adjust between keen vyrsks and pumped vyrsks as needed to hit the above mentioned ideal crit factor
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Necklace roll:
– 4 Power
Necklace etching:
– Keen
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Brooch rolls:
– 3 Power
– 6 Crit Factor
Brooch etching:
– Keen
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Circlet:
You can go either with improved mystels or improved transcendent. I’ve tried both and they both give roughly the same overall dps. Improved transcendent does give extra crit from its roll so if you need extra crit it is very nice to have. ***Improved mystels is easier to get though so I recommend it for new players***
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Bahaar mask:
– Energetic bahaars mask
(Ideal rolls are any combination of 6crit factor and 3 power across all 3 rollable stats)
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STIGMAS:
– EITHER ATK OR SOUL (CDR)
Running full soul stigmas with double cdr rolls is the best choice for 99% of players since they will let you do better overall dps no matter what group you run with and how low your teams dps is. If you have a good group that you run with then using attack stigmas is better because the fights are going to be less than 1 min making it more important to have a strong initial burn.. It’s easier to get good rolls on atk stigmas than it is to get good rolls on soul Stigmas since souls only have 3 rolls that are acceptable (2%, 1.8 and 1.6% cdr) so getting 2 of the 3 rolls is very difficult to do for all 7 stigmas. Atk stigmas have way more acceptable rolls so there is far more wiggle room. ***Even if you have a bad group atk stigmas are still very viable just not perfectly optimised***
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Glyphs:
https://www.xbox.com/play/media/KCR3CCV9
** if you don’t have enough glyph points then remove damage Increase glyph on Decoy jutsu**
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Rotation:
**No stigmas are needed for these rotations** (need t4 energetics on weapon and gloves for the IH rotation)
JP= Jagged path
DJ= Decoy jutsu
DC= Double cut
SF= Skyfall
LoTW= Leaves on the Wind
CoS= Circle of steel
IB= Impact bomb
CT= Chakra thrust
QA= Quick attack
BS= Boomerang shuriken
BH= Burning heart
IH= inner harmony
Video example of these rotations(+6 frax at the time with only 4 stigmas all of which were atk):
https://www.xbox.com/play/media/5755N3UE
Max CDR IH rotation:
IB> 1st part of BS> IH> (brooch) 2nd part of BS> BH> (root beer) JP> CT> QA> SF> IB> DJ> BH> BS> QA> BH> JP> CT> QA> SF> IB> DJ> BH> BS> QA> IB> BH.
Video example (full +9 frax with full 7 2x cdr rolled superior stigs. T4 energetic on my weapon and the bugged T5 on my gloves at the time iirc. So losing abt 3% atk speed. No kami at the time):
https://www.xbox.com/play/media/KYV2NARF
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Tips and Tricks:
– Boomerang Shurikens 1st cast does bonus damage if you’re far enough away from the boss.Don’t be too far though, otherwise you will lose damage on the 2nd part of the cast. **This effect doesn’t happen during IH.**
– Don’t cancel the animation of the 2nd part of Boomerang Shuriken too fast otherwise you lose a massive amount of damage and chi generation.
– The visual indicator for when IHBH can be canceled without losing any damage is when the 2 clones summoned flash with smoke.
– Decoy jutsu, Impact bomb, and dodge can be used to animation cancel almost every skill.
– Most skills will cancel out the animation of IHBH after the initial 1s animation lock. Boomerang shurikens first part won’t cancel any part of IHBH but the 2nd part of BS will.
– Use Fire avalanche outside of inner harmony in place of regular BH casts (when at 1000 chi). **DON’T USE FIRE AVALANCHE IN IH ONLY OUTSIDE OF IT.** Fire avalanche is a really long animation lock inside of IH and does almost the same damage as BH inside of IH. Fire avalanche has a higher crit rate than regular BH so using it outside of IH is preferable. **IF THE FIGHT IS LESS THAN 30s LONG THEN USING FIRE AVALANCHE IN INNER HARMONY IS BETTER THAN NOT USING IT**( use it in place of the 2nd or 3rd IHBH)
Written by Deezy (Kritty.Cat)